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The item for inserting floors into rooms in the Additionals group. It is important to note that it is only possible to insert a Floor if it is surrounded by walls. The height of the walls is immaterial and so a Floor can even be inserted if zero is the height of the Wall.
Create a floor

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How a Floor is inserted is demonstrated by an example. The basis is a layout showing two rooms (see left-hand image).
1.Change over to the Room group, Insert tab, and open room elements (Additionals) by clicking on the downward pointing arrow. 2.Now click on Floor. 3.There are two options for inserting the Floor: |

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a)In the first option, if you move the cursor over one of the external walls (left-hand image), a red outline will appear round the whole Floor area for both rooms at once. In this case clicking the mouse will ensure that a Floor is made for the whole layout.
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b)If you move the cursor over the area for either of the rooms, a red outline (see image on left) will appear there (and only there). In this case clicking the mouse will ensure that a Floor is made only for this room. To insert yet another Floor, simply press the F2 function key.
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Assigning a material
It will be clear that each of these options has its own advantages when you are deciding to apply materials to the default grey rendering of the Floor. In the first case (a), the whole area is covered with the same material with one single mouse click. In the second case (b), each Floor can be covered with a different material.
Edit floors
Once a Floor has been created, you can edit it. Select it first, and after this, clicking on the icon will make the blue (area) interactors show. These can be used to adapt the dimensions of the Floor.

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The square interactors ( ) allow you to change the size of the Floor in a scaled manner.
Click on one of these interactors and move the mouse. To fix the size set, click again.
Clicking on the delete icon ( ) will remove the current point so that the area of the Floor is reduced.
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Clicking on the arrow icon ( ) has the effect of enabling you to move the current point. A second click will fix the Floor in its changed form.
If you move the mouse into the center between two interactors it will be possible to add an editing point here (see left-hand screenshot).
A point thus inserted can be removed by using the delete icon ( ).
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