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The items in the Projection group, View tab, allow you to set the angle of view onto your design in your current viewport (see screenshot on left). It is also possible to click on the text in the viewport (this is always in the upper left corner of the viewport) and to select a Projection from the menu there (as shown in the right-hand screenshot). This Projection will then be applied.
The names used for the various projections are all derived from the view from above (Top). This relation works for all projections with the exception of Perspective view.
Sections on this page
•Simple 2D projections •Isometric projections •Perspective •Creating custom projections Simple 2D projections
Top and Bottom
The Top and Bottom projections are most useful when walls are being created or furnishings and equipment being added. They give a good view of distribution over the design, and it is easy to type in figures for width and depth.
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Front, Rear, Left, Right
The Left, Right, Front and Rear views are suitable for editing objects found at these sides. By choosing the best view, it is easy to change the dimensions or positions of your objects. These options are particularly suitable for entering heights and distances for the objects.
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Isometric projections
The South-East, South-West, North-East and North-West isometric projections are a way of visualizing in three dimensions without taking account of the natural distortion of perspective for the objects. They make the plan very transparent to the observer and it is easy to edit furnishings and equipment with them.
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Perspective
Setting Perspective will mean objects are represented realistically. This is achieved by taking account of natural distortion of objects. The effect is a realistic impression of your design.

Creating custom projections
Besides using the preset projections, it is possible to create your own. These custom Projections are also known as cameras.
There are two ways of creating cameras.
Fix the projection currently applied to the design
1.First activate Perspective in the current viewport. 2.Then use the available navigation tools to obtain the desired viewing angle. 3.Now click on the Camera Icon in the Camera group, View tab, and select the Camera from View item in the menu which opens. This is the menu item that will produce a view of your plan from the viewing angle you have selected. |
Fix a projection
1.First activate Perspective in the current viewport. 2.Now click on the Camera Icon in the Camera group, View tab, and select the Create Camera item in the menu which opens. 3.Now move the cursor to the position within your viewpoint at which the Camera (i.e. viewing angle) is to be created. A single click will fix the Camera in the viewport. 4.Now move the mouse within the viewport to decide the direction and range of the Camera. 5.A further mouse click will fix this range for the Camera. Alternatively, you can enter the range in figures. |
Positioning a Camera in the viewport is fully independent of the objects in the plan. The effect of this is that it is not necessary to place cameras on, below, alongside or close to any particular object.
Selecting custom projections
Any cameras you have created will be stored with their serial number. This means the first one will be called Camera 1, the fifth one Camera 5 and so on. The menu shown in the screenshot above allows you to assign a custom projection to any viewport. There is also the option of clicking on the Camera icon in the ribbon and selecting as desired, see the shot on the left.
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Hide and Unhide Camera symbols
You can display or hide Camera symbols in your design by using the Layer dialog or, as appropriate, the Layer filter. If you need to edit, for instance, Camera 1 (see next section), it will be necessary to select it first.
Adapting cameras
The cameras you have created can have their position and range altered. To do this, click on the relevant Camera symbol in the viewport. The range of the Camera will then appear highlighted as a four-sided pyramid with a straight line marked in, vertical to the base.
Rotating around the camera target
You can rotate a Camera around its target by clicking on the position interactor and then swinging the Camera. A further mouse click will fix the new position.
Rotating the camera at its original position
Similarly to rotating the Camera around its target, you can use the target interactor to turn the Camera view around the original position of the Camera (arrow in red circle).
Changing camera position
Click onto the central vertical line and drag the Camera to where you want it.
Reducing or enlarging the range
To enlarge or reduce the range you have two options, either using the position interactor (moving it up or down) or using the line marked with red dashes in the diagram.
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