Textures |
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Once you have found the right material for an object, you can adapt it (as far as necessary) to the texture of the object. pCon.planner offers Texture Edit for this. Sections on this page Textures can be edited for both surfaces and bodies using the texture editor. First click on the Texture Edit button (Appearance group, Edit tab) and then click on the texture requiring modification. The Texture edit tab on the ribbon will then open and a certain texture segment will become visible in association with the object interactor (see screenshot below).
When a texture has been selected for editing, the Place tool will start. It can also be started from the Place button on the Texture Edit tab. The visible object interactor enables the rotation and position of the visible texture to be set on the object. Depending on the viewing angle, the orientation of the interactor will adapt itself to allow movement in all layers. The screenshot on the left shows how texture can be moved and that on the right how it can be rotated.
The purpose of the Align function is to align a texture with the surfaces of any object in the design. It helps to position the orientation of the texture with speed and accuracy. Clicking the left mouse button when the cursor is on the interactor enables the texture to be moved. It will align itself automatically with the surface it meets. The two screenshots below will make this clear. What is to be seen in the left-hand screenshot is that the Align tool has been started and the projection changed to Box. Clicking on the interactor with the mouse now enables the blue box to be dragged to the Wall (without holding the mouse button down). This rotates the texture on the floor through 45°. The right-hand illustration shows the outcome of the operation.
The Scale function will adapt the size of a texture. When the function has been started, there will be several interactors available, all of which will trigger uniform scaling of the texture if the mouse button is clicked. If the desire is only to scale along a single axis, the square interactors must be used in combination with the Shift key. The floor texture which has so far been rectangular is now to be changed into a square pattern. To do this, click on the Scale button in the Texture Edit tab once Texture editing has started. The interactors for the Scale tool will appear (see screenshot on left). The scale is modified by clicking on one of the square interactors and dragging it. If the Shift key is held down, the scaling will only be along one axis. The right-hand illustration shows the outcome of the operation.
It is also possible to scale textures exactly to a particular size in addition to the scaling procedures already described. For example, if you know that a tile is exactly 10 x 10 cm in size you can use the relational scaling to try out a size of 15 cm x 15 cm. The circular interactors enable you to set a certain length which you wish to scale. Do this by clicking on one of the circular interactors, holding the mouse button down and dragging the mouse to the desired spot and then releasing the mouse button. You can then scale in the manner described above.
The Fit Texture function allows textures to be aligned with and scaled to the particular dimensions of the object.
The Reset Mapping button allows you to reset the size of the texture to 1m x 1m.
It is always the mapping which is responsible for showing the texture on an object. The mapping type is normally decided automatically for an object. In pCon.planner you can, however, allocate a mapping type on an object yourself. The Planar, Cylinder and Box buttons are available on the Texture Edit tab for this purpose. The different methods are designed for different objects. •Planar Mapping: Is used for two-dimensional objects •Box Mapping: Is used for three-dimensional objects •Cylinder Mapping: Is used for cylindrical objects |