Program help


Dynamic Animation Tab

Animation View

Creation of Animations

Editing Properties

Animation Playback

Computing the Animation

Saving the Animation as a Video or Slideshow

Besides single-frame rendering and panoramic images, there is another good way of presenting a plan: Animation. This enables you, for example, to simulate a “flight” over a scene you have designed, or to visualize a detailed inspection of individual objects or rooms.

Dynamic Animation Tab

pCon.planner has a dynamic tab to enable animations to be created and edited. This is opened by clicking on the Animation button in the Presentation tab, Media group.


It will not be possible to select and edit objects in the design when the Animation tab is open. This means that you can concentrate fully on creating the Animation and avoid accidental operations.

Animation View


The menu item Animation View (which can be used once the Animation tab has been opened) enables you to monitor each step of the work and its effect on the position settings already made. In the desired viewport, change over to Animation View as the projection.

If a number of viewports are being used at once and if one of them is the Perspective projection, that one will be the viewport assigned automatically to Animation View when the Animation tab is started.

Creation of Animations

Animations are created in pCon.planner using positions which are edited interactively and each position is linked to the others via a path. There are basically two options. One is Circle Animation in which positions are automatically generated; the other is animations which are individually drawn. No matter which of the options is used, it is possible to adopt any current viewing or Camera angles as a position within the Animation. For this, change over to any of the perspective projections and click on Add View Position. This will create a new position and add it to the Animation path.

Creation of Animation Paths

An Animation path is created using positions. Clicking on the Add Position button enables you to start drawing.



The first click establishes the start position for the path.


The second step is to set the viewing angle from the position set in the first step.


The procedure continues immediately in that you set the next position with the next click.



You set the viewing angle for this newly established position as in step 2. You carry on the creative process, finishing with Esc.


The path given here as an example was made with four positions. The start position is symbolized by a square icon and the others with round ones.


To change the starting position for the animation you first have to select the desired position, then select the Use as start node item in the context menu.



It is possible to insert new positions between existing ones.


If a position has been selected, its location and line of view can be modified with the aid of the red interactor.


By selecting any particular positions and using the New/Duplicate Animation item it is possible to create new custom animations.

Updating the Position Using Apply View

To set a position that has already been created in an Animation to a particular projection, such as a Camera, this is what to do.




First select the position which is to have the view modified.


Move the mouse into the viewport which contains the projection you wish to transfer to the position you have selected. Use the right mouse button to open the context menu and select Apply View, which has the effect of assigning the current view to the particular position.

Creation of Circle Animations

1.Click on the New button in the left section of the Animation tab and then select the Circle Animation item.
2.The next click in the design establishes the point around which the Circle Animation will revolve.
3.Move the mouse to decide the radius length for the Animation circle or enter values for Target Height and Eye Height directly via the keyboard.
4.One more mouse click ends the process.


As in the case of Animation paths, there is also the possibility of subsequent editing of positions and their line of view.

Editing Properties

The Properties Editor allows you to control other properties of individual positions; also those of the whole Animation.


When you have selected one or more positions, you can edit a variety of their properties (see screenshot on left), such as Eye Height, Target Height, Speed and Pause.

If Fixed Direction is set for a position, the line of sight will be maintained during movement to the next position and only altered when it is reached.


If the Properties Editor is opened while no position is selected, you will see the properties of the Animation as a whole.

Depending on what you have set, the path will be computed as either Straight, Smooth or Curved. The Closed Path option serves to connect up the last and the first position of the Animation.

Animation Playback


In order to play back animations, go into the Animation tab. There are buttons in the right-hand section of this for starting and stopping. First select the desired Animation in the left section of the tab. Clicking on the Play button will start the playback.


It is only in Perspective and Animation View projections that you can see animations in a viewport. The playback for an Animation in 2D projections is visualized by a moving red dot (see the right-hand section of the screenshot above).

Computing the Animation

Once you have created an Animation, you can turn it into a Video or a slideshow.


First open Video dialog with a click on the Video button in the Media group, Presentation tab.

Before a slideshow or a Video can be generated, a computational process must take place for the individual images in the Animation selected, which is Animation 1 in the screenshot on the left. There are various settings possible. They are almost exactly the same as those for single frames.

1.First set the number of frames per second to be played in the Animation. 25 or 30 are good settings for a normal-speed Video.
2.Set the Size (the resolution).
3.Decide whether you want your Animation to be rendered photorealistically (renderer: Yafaray) on in real-time (renderer: View).
4.Depending on your desired Animation type, proceed through the settings. There are more details of the various possible parameters in the single frames section.
5.Now click on the Start button to start the computation process. Please bear in mind that photorealistic animations may take a very long time to compute.

Saving the Animation as a Video or Slideshow

When the images have been computed, please save the Animation either as a slideshow (e.g. in PNG format; slideshow can be processed by means of an external video editor afterwards) or as a Video file (as an AVI file) using the Save As button in the Video window. Additionally in the Video window, you can add a Logo with its appropriate settings, just as for single frames.


When saving the Animation as a Video (AVI file), you have the option of selecting a compression method to keep the video’s file size down from the first.

However, it should be noted that there must be a compression method installed in the operating system. This is not part of pCon.planner, which can only save compressed videos if the operating system makes the compressors available.

There is another way of saving your animations, beside this one using the Video window, and that is to use the Media Browser.