Program help

Textures

Material Edit vs. Texture Edit

Assigning a Texture

Opening Texture Edit

Placing Textures

Aligning a Texture

Scaling a Texture

Fit Texture

Reset Mapping

Mapping Types

Material Edit vs. Texture Edit

The Edit Texture button under the Edit tab will open the Texture Editor. Here you will find various tools for scaling and placing a texture.

These differ from those which edit materials in the Material Editor because they apply to individual objects, helping change their texture.

For instance, a 45° rotation may be set for the texture in a material. You can change this rotation for single objects which use the material, without changing the material itself. To do so, you use Edit Texture. In Edit Texture, it is always a question of how a particular texture is projected onto the object being edited.

Assigning a Texture

It is possible to drag not only Materials from pCon.catalog or from other sources onto objects as a texture, but also to drag ordinary images. These also can be used as a texture. If this is the case, a standard material for this texture will automatically be created in the Material Editor.

Drag&Drop is used to assign a texture to an object. Click on an image and use the mouse to drag it onto an object in your design.

opening Texture Edit

1.First click on the Edit Texture button (Material group, Edit tab).
2.Then, click (on the object) on the texture requiring modification.
3.A dynamic tab, Texture Edit, will then open in the Ribbon. In your working area, the object interactor will become visible at the chosen texture (see next screenshot).

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Placing Textures

After a click on Edit Texture and the selection of a texture, the next thing that happens is that the Place tool is started. You can modify the rotation and the position of the visible texture using the object interactor which is also visible. Movements on all levels are possible.

The screenshot on the left shows how texture can be moved and that on the right how it can be rotated.

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Aligning a Texture

After a click on the interactor the texture can be moved with the mouse and it will align itself automatically with the surface it meets. The two screenshots below will make this clear.

What is to be seen in the left-handed screenshot is that the Align tool has been started and projection changed to Box. Clicking with the mouse on the interactor now enables the blue box to be dragged to the wall (without holding the mouse button down). This rotates the texture on the floor through 45°. The right-hand illustration shows the outcome of the operation.

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Scaling a Texture

The Scale function will adapt the size of a texture. When the function has been started, there will be several interactors available,which all trigger uniform scaling of the texture with a mouse click. If the desire is only to scale along a single axis, the square interactors must be used in combination with the Shift key.

The floor texture in the example, which has so far been rectangular, is now to be changed into a square pattern:

1.Click on the Scale button in the Texture Edit tab once texture editing has started.
2.The interactors for the Scale tool will appear (see screenshot on the left).
3.The scaling is modified by clicking on one of the square interactors and dragging it. If the Shift key is held down, the scaling will only be along one axis. The right-hand illustration shows the outcome of the operation.

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It is also possible to scale textures exactly to a particular size in addition to the scaling procedures already described. You will find two round interactors on the corners of the scaling tool. By moving these interactors, you can set a specific distance for scaling (see image to the left). To do so, click on the round interactors, hold down on the mouse, and move the mouse to the desired position. Then, let go of the mouse. Do this by clicking on one of the circular interactors, holding the mouse button down and dragging the mouse to the desired spot and then releasing the mouse button. The scaling is modified by clicking on one of the circular interactors and dragging it (see right-hand screenshot). Clicking once more ends the procedure. Alternatively, enter the distance for the scaling using the keyboard. The distance will appear as a number with a background in the lower right area of your current projection while scaling is taking place. Pressing the Enter key fixes the distance which has been entered, and thus also the scaling.

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Fit Texture

The Fit Texture function allows original textures to be aligned with and scaled to the particular dimensions of the object.

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Reset Mapping

The Reset Mapping button allows you to reset the size of the texture to 1m x 1m.

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Mapping Types

It is always the mapping which is responsible for showing the texture on an object. The mapping type is normally decided automatically for an object. In pCon.planner you can, however, decide on a mapping type for an object yourself. The Layer, Cylinder and Box buttons are available on the Texture Edit tab for this purpose.

Planar Mapping: Is used for two-dimensional objects
Box Mapping: Is used for three-dimensional objects
Cylinder Mapping: Is used for cylindrical objects